Toku

Make Friends. Have Fun.

Over 14 million college students in the US are shifted from on-ground to online courses. This creates barriers to socially interacting with other students. Students in online classes miss out on emotional cues, and online courses create a gap in the mental image between online and reality.

TOKU is a three-dimensional world designed to provide a virtual school setting for natural meetings and conversations. The chat and collaborative game features help users to build a social bond with their peers.

392

Role

My main roles in this project were the Project Lead and Interaction Lead. We had a team of 3 for this project so I worked on the content layout and presentation layouts as well.

Tools

Figma, Miro, Adobe CC & Google Suite

Duration

10 Weeks

Collaborators

Jiyoung Lee & Sathvik Reddy Kotha

Problem

Over 14 million college students in the US are shifted from on-ground to online courses. This creates barriers to socially interacting with other students. Students in online classes miss out on emotional cues, and online courses create a gap in the mental image between online and reality.

Target User

Undergraduate and Graduate Students - Age 18-35

How Might We

· facilitate a social bond with peers in an online class?
· provide the means to have small talk in an online class?
· recognize other's emotions better in an online class?
· facilitate the recognition of non-verbal cues?
· let students recognize the other person's shared interest?
· lessen the gap between the mental image of a person in an online and offline?

Interested in my work?

Let's connect.

Shoot me a message or connect with me on LinkedIn.

I would be more than happy to collaborate or explain

my work further.

 

Contact Form Demo
Vector-1-2
Vector-2

 © 2024 by Maik-Sebastian Rieffenstahl